In-game animation
Idle animation
360 Turn around
Original high res model with slightly different proportions
Early work in progress, dynamesh sculpt
Retopology inside Zbrush
Extracting using Masking to create the vest
Hi-res vest
Remesh to reduce polys
Reduces mesh further...
Extrude new simple mesh vest
Hands boots, and Poly paint
Retopologised Boots
Head Poly groups for animation
Reduced belly to be more in line with concept
Final Render in Marmoset
Original concept image by Drew Morrow