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4WD mini

I've always been a fan on mini four-wheel drives, like the Suzuki Jimny and Daihatsu Rocky. I decided to create my own in a slightly toony style, completely in ZBrush.

My collection of reference images I started with, I wanted something small, open and with spot lights

My collection of reference images I started with, I wanted something small, open and with spot lights

I then created several quick silhouette drawings spending no more than a few seconds on each one. the one in the top left was starting to look right.

I then created several quick silhouette drawings spending no more than a few seconds on each one. the one in the top left was starting to look right.

I traced the best looking silhouette with a finer brush and added more detail. I then created more detailed sketches until I got something I happy with

I traced the best looking silhouette with a finer brush and added more detail. I then created more detailed sketches until I got something I happy with

I scaled up the best sketch and added finer detail

I scaled up the best sketch and added finer detail

I then added colour. I liked the idea of 90's paint scheme with pin strips and graphics to suit the boxy body shape

I then added colour. I liked the idea of 90's paint scheme with pin strips and graphics to suit the boxy body shape

Using my final reference image in Zbrush I blocked out a base mesh by dyna meshing a cube and clipping in away.

Using my final reference image in Zbrush I blocked out a base mesh by dyna meshing a cube and clipping in away.

I added some place holder cylinders for wheels to just to check the proportions all worked in 3D

I added some place holder cylinders for wheels to just to check the proportions all worked in 3D

I then refined the block out mesh, added the mud guards, bumpers and used a cube to Boolean out the rear section and front windscreen.

I then refined the block out mesh, added the mud guards, bumpers and used a cube to Boolean out the rear section and front windscreen.

In hind site I probably could have used Zremesh to create smooth geometry, but instead I decided to box model using Zmodeller. I worked on the inside first , as it would be easier to extrude outwards to get the thickness I was after

In hind site I probably could have used Zremesh to create smooth geometry, but instead I decided to box model using Zmodeller. I worked on the inside first , as it would be easier to extrude outwards to get the thickness I was after

Once the rear section and roll bar was complete I moved onto the floor, with a hump for the gearbox to pass through

Once the rear section and roll bar was complete I moved onto the floor, with a hump for the gearbox to pass through

Using QMesh to add some thickness  helped bridge the two pieces together

Using QMesh to add some thickness helped bridge the two pieces together

then the foot wells and firewall

then the foot wells and firewall

Then the bonnet.

Then the bonnet.

I used the block out mesh as a guide the whole time.

I used the block out mesh as a guide the whole time.

I decided it would be a good idea to make the bonnet op-enable.

I decided it would be a good idea to make the bonnet op-enable.

Here is the body almost complete with poly groups set up for easy creasing

Here is the body almost complete with poly groups set up for easy creasing

With Dynamic Subdivision on

With Dynamic Subdivision on

It took a couple of attempts to get the bonnet looking right. Eventually I created it as part of the body, and then split it off .

It took a couple of attempts to get the bonnet looking right. Eventually I created it as part of the body, and then split it off .

Added a metal material to check the highlights and make sure the body was looking smooth

Added a metal material to check the highlights and make sure the body was looking smooth

Added the frame for the windshield, bumpers and headlights

Added the frame for the windshield, bumpers and headlights

Added mud guards

Added mud guards

Next I spent some time on creating the wheels, Unfortunately I did not take any progress shots. I may create a project just on making them as they were a bit of challenge to get looking good, and to be quick to make.

Next I spent some time on creating the wheels, Unfortunately I did not take any progress shots. I may create a project just on making them as they were a bit of challenge to get looking good, and to be quick to make.

After that I start creating the engine and other out of site items

After that I start creating the engine and other out of site items

Chassy rails, Engine and Swing arms. These components wont really be seen much, but they really add to the detail and make the car look less like a toy.

Chassy rails, Engine and Swing arms. These components wont really be seen much, but they really add to the detail and make the car look less like a toy.

With the body hidden you can see all the other elements, Gearbox, Exhaust, Suspension and Diff.

With the body hidden you can see all the other elements, Gearbox, Exhaust, Suspension and Diff.

Added Seats. you  can see  here without the wheels how much of the engine is exposed and would look odd if it was missing

Added Seats. you can see here without the wheels how much of the engine is exposed and would look odd if it was missing

Added wheels, almost complete.

Added wheels, almost complete.

Front Bash plate with speed holes added to the front to protect the Engine.

Front Bash plate with speed holes added to the front to protect the Engine.

Spotlights and wiper blades added from another model, I also created the Dashboard, Steering wheel and peddles

Spotlights and wiper blades added from another model, I also created the Dashboard, Steering wheel and peddles

I then used the poly groups I had to create the UV's in Zbrush.

I then used the poly groups I had to create the UV's in Zbrush.

Then off to Substance painter via Maya first to do some clean up and UV unifying and packing. I used this bright green paintwork originally just as a test, but I think I prefer it to the original concept

Then off to Substance painter via Maya first to do some clean up and UV unifying and packing. I used this bright green paintwork originally just as a test, but I think I prefer it to the original concept

I also made a white paint scheme like the original concept. Still not sure which one is my favourite.

I also made a white paint scheme like the original concept. Still not sure which one is my favourite.